House of Craft

  • Motto: “By Hand, We Shape the World.”
  • Domain: Artisanship, Innovation, Creation
  • Symbol/Colours: A stylised silver tree with roots shaped like hammers and branches woven into fine golden threads, set against a field of rich green, with accents of burnished silver and sunlit gold.
  • Master Artificer: Master Cyrion Belleran

Overview

To fashion beauty from rawness — that is the calling of the House of Craft. When the Evergild Fae first abandoned their wild kin for gilded cities and soaring halls, it was the artisans of Craft who forged the walls, spun the banners, and carved the thrones. Their hands shaped the very bones of civilisation.

Even now, their skill is without peer. Whether it is a blade that sings with enchantment, a cloak that shimmers with woven illusion, or a gem that captures a sliver of starlight, the mark of House Craft is unmistakable.

Yet mastery brings its own burdens. Though respected for their ingenuity, House Craft is locked in an uneasy dance with the House of Coin, whose grip on commerce often undervalues the artistry that sustains the Evergild’s splendour. Beneath the polite smiles of the market stalls, resentment smoulders like embers beneath ash.

House Craft knows well: what can be made can also be unmade — and beauty, once lost, is not so easily reclaimed.

Domain

House Craft governs not only a place, but a philosophy — a living journey of mastery, devotion, and transformation. Their power does not lie in wealth or inheritance alone, but in the enduring Path of the Artisan — a progression of settlements, each dedicated to specific stages of craft and refinement.

This journey begins in Gilden Reach, a town of apprentices and practical labourers, and culminates in Glimmerhold, a legendary city of excellence where the most skilled crafters disappear into their work. This lattice of learning — not a ladder but a circle of mentoring and memory — forms the backbone of House Craft’s influence. Each town along the path contributes to the whole, creating not just objects, but legacy.

At the heart of their cultural and spiritual identity lies Aurenmere, the house’s private estate in Glimmerhold — a walled sanctuary of singing fountains and shifting mosaics, where creation becomes myth.

Though their soul resides along the Path, House Craft maintains a small but precise estate within the walls of Lindral Citadel. From here, they liaise with the Evergild Council, oversee high commissions, and ensure that artistry is never left behind in matters of politics and state. The estate is modest in size, but every surface, hinge, and tile speaks of quiet mastery — a reminder that even diplomacy should be beautiful.


The Path of the House of Craft

House Craft is not only a noble lineage — it is a passage, carved into the land and the body of every artisan who walks it. Their path is divided into four settlements and seven stages. At each stage, one must not only create but grow. The process is not one of conquest, but of resonance — where talent is tempered by intention, and legacy is earned, not given.

Gilden Reach

Stages 1 & 2: Following & Forging
A city of smoke and repetition, where apprentices first learn to listen — to mentors, to tools, to their own hands.

  • Following is a time of humility: to bend, to shadow, to absorb.
  • Forging begins the struggle: shaping and being shaped in turn.

Embel Rise

Stages 3 & 4: Tempering & Voicing
Here, craft becomes art. Mistakes grow rare. The maker’s identity begins to emerge.

  • Tempering is precision under pressure — to hone and balance.
  • Voicing is expression — when a piece breathes with the maker’s soul.

Belleran’s Gate

Stages 5 & 6: Resonance & Mastery
A crucible for those on the edge of greatness. Named for the first Master Artificer, it demands perfection.

  • Resonance is refinement — shaping work that challenges the limits of possibility.
  • Mastery is grace — when intention flows effortlessly through form. Few reach it. Fewer still remain unchanged.

Glimmerhold

Stage 7: Exquisite
The final stage is not a place of display, but of surrender. Here, signature disappears, and legacy begins.

The craftsperson dissolves into the work — and the work endures.

In Exquisite, a blade hums, a chair waits, a cloak listens.

Notable Subsections

  • The Forgemasters: Blacksmiths and weapon-artisans, forging blades and armor infused with enchantments older than the city itself.
  • The Gilded Hands: Jewelers and goldsmiths whose creations are so exquisite they are said to whisper to their owners at night.
  • The Tailors of Fate: Clothiers who weave garments that shift with emotion, deflect blades, or even influence fortune itself.

Notable Members

(Note: Though Belleran remains the formal name, artists often take on surnames tied to their craft — such as Weaver, Smith, or Mason.)

  • Branneth Belleran — Forgemaster whose enchanted blades have crowned kings and toppled empires.
  • Lilathe Weaver — Tailor of Fate whose garments are said to alter destiny by a thread’s width.
  • Corrin Belleran — Jeweller of Glimmerhold, creator of the Moonfire Crown worn by the Evergild’s last Empress.

Whispers of Note

  • A perfect sword lies hidden, too dangerous to wield.
  • Tailors of Fate weave secrets into royal garments.
  • Aurenmere’s fountains are rumoured to be conduits of old magic, their songs strengthening the hands of the true artisans.